RÉSUMÉ

WHAT I'M BEST AT

Communication. Teamwork. Feedback.


WHO I AM

Award-winning Lead Designer with 6+ years of experience designing memorable moments.

Committed to create state of the art PC and console games.

LEADERSHIP


Management

team coordination

task prioritization & management

mentoring and guidance


Direction Support

help define key pillars

high-level decision making

act on stakeholder feedback


Collaboration

multidisciplinary interactions

regular goal-oriented sprints

retrospectives and reviews


Pre-Production

plan scope and pipelines

establish workflows & guidelines

team building and hiring


Game Design

systems design background

thesis in boss enemy design

collaborating on 3Cs early on



SOFT SKILLS


Conceptual Thinking

creative training and brainstorming methods

feature design in new & established systems

game jam sessions


Problem Solving

analyzing and outlining problems

improvement of workflow processes

presenting short and long term solutions 


Communication

displaying information in effective ways

link between different departments

clear and profound contributions in meetings


Feedback Process

early feedback-seeking

following the fun

giving constructive feedback


Mentoring

sharing knowledge with fellow devs

training interns for their design tasks

incorporate externals into the workflow


Public Speaking

vision and design pitching to stakeholders

holding talks at game dev events


LEVEL DESIGN


Documentation

design documents and pacing graphs

clear metrics and affordances

open-world content distribution


2D Layout & 3D Blockout

iterative building process

narrative-focused singleplayer beats

open-world level guidance


Scripting

events and player interactions

systemic and custom AI behaviors

static and dynamic encounters


Staging/Presentation

dialogue implementation

framing and composition

animation and camera setup


Environment/Level Art

environmental storytelling

terrain & vegetation editing

asset placement & collider passes


HARD SKILLS


Engine (Unity 3D/Twine)

hands-on in-engine work

several game genres

personal, student, and professional projects


Documentation (Office/Confluence)

prepare, edit, and process data

setting up naming conventions

best practices and guidelines


2D (Photoshop / Illustrator)

creating molecular overviews

drafting level layouts

gather references for Level Artists


3D (Unity ProBuilder / Maya / 3DS Max)

creating clean level blockouts

solid collision and navigation

highlighting affordances and points of interest


Scripting (Visual / XML / Json)

scripting and staging encounters and cutscenes

data-driven and node-based systems

collab with programmers on scripting tools


Programming (Java / C#)

basic education in computer science program

small personal and student projects


EXPERIENCE

01/2023 - Current

11/2021 - 12/2022

01/2019 - 10/2021

10/2017 - 12/2018

Lead Level Designer

Associate Lead Designer

KING Art Games

Project Schießeisen (PC & Console; Open World Coop Shooter)

Release date: TBA


- manage, mentor, and coordinate designers

- close collaboration with Game Direction

- define and establish core gameplay and key pillars

- find and execute a clear visual language

- define level and encounter metrics

- establish mission- and systemic-encounter scripting

- world design, content distribution, and player progression

- prepare documents for stakeholders

- coordinate and work with producing and other leads


Game and Level Designer

KING Art Games

Iron Harvest (PC & Console; 3D RTS)

Release date: 1st of September 2020 for PC

Campaign DLC Rusviet Revolution 17th of December 2020 for PC
Faction Addon Operation Eagle 27th of May 2021 for PC

Complete Edition 26th of October for PC & Consoles


- lead design substitute (managing and mentoring)

- contribution to several systems and features in game design

- boss design including narrative work, unit abilities, look & feel

- overseeing the production of external level designers

- complete ownership of multiple campaign levels

- layout, blockout, scripting, staging, and polish

- additional support for several levels (team-based iteration)

- technical design work for scripting tools


Game and Level Designer (Intern & Junior)

KING Art Games

Unannounced project (PC & Console; under NDA)

canceled


- 3 C design (character, camera, controls)

- core system and feature design

- level design ownership (modular and custom)

- AI behavior and encounter design

- technical design and prototype support

07/2017 - 04/2018

Founding Advisory Board Member

German Dev Days Förderstiftung (charitable foundation)

- student representative in the foundation

- enhancing advisory board with student experience

- advocating for gamedev students, graduates, and young startups

05/2017 - 05/2019

Freelance Game and Level Designer

bluebox interactive

Monster Menace Matthew (2D Dungeon Crawler)

canceled

- creating Game Design Documents

- exploring different ideas in narrative and gameplay

- prototyping mechanics and features

- tile-based 2D level design

EDUCATION

10/2020 - 12/2020

CG Master Academy - Level Design for Games

Certificate of Completion

10 weeks of blocking out levels based on recorded lessons by Lead Game Designer Emilia Schatz (Naughty Dog), with feedback and Q&A sessions provided by Game Designer Shane Canning (Square Enix)

10/2014 - 12/2018

HS Mittweida - University of Applied Sciences

Bachelor of Science

Co-Founder and Organizer of "alpha" (regular panel discussions and game jams for students),

Member of the study affairs committee (for Media Informatics and Interactive Entertainment)

ACHIEVEMENTS

German Game Awards

Best German Studio 2017 & 2020,
Best Game Design and Best German Game for "Iron Harvest" in 2020

Volunteering

I was volunteering at the developer conference devcom as well as Quo Vadis, Womenize and the games festival A Maze.

Biggest Game Jam in Saxony

Organized an alpha game jam with 50 developers and even more people during final presentations.

German Dev Days Exhibitor

Presenting our graduation project "Koa Bunga" at the German Dev Days as one of few indiedev exhibitors.

Gamescom Showcase

Every year our university chose one of our games for gamescom, to show what you can accomplish as a student team.

Boardgames Showcase at

"modell-hobby-spiel"

An Exhibition for Model Building, Model Railways, Creative Arts and Play.